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#jira UE-107027 #rb Yuriy.ODonnell Extend the recently added raytraced light function support to the path tracer. Unlike in Ray Tracing which must retain visual compatibility with the deferred renderer, the path tracing implementation supports colored light functions. Also guard the logic for miss shaders in DeferredRendering to avoid issues on platforms that support ray tracing but not ray tracing shaders yet (Vulkan). #preflight 62c500bb2a05d4f55be9ff6b [CL 20957938 by chris kulla in ue5-main branch]
9 lines
191 B
Plaintext
9 lines
191 B
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PathTracingCommon.ush"
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RAY_TRACING_ENTRY_MISS(PathTracingDefaultMS, FPackedPathTracingPayload, Payload)
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{
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Payload.SetMiss();
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}
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