Files
UnrealEngineUWP/Engine/Plugins/XGEController/Source/XGEController.Build.cs
bryan sefcik 117472780d Fixed include paths.
#jira
#preflight 634ee62fe746026e48eb077e

[CL 22621687 by bryan sefcik in ue5-main branch]
2022-10-19 06:39:08 -04:00

28 lines
507 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XGEController : ModuleRules
{
public XGEController(ReadOnlyTargetRules TargetRules)
: base(TargetRules)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
// all these below are only to get access to GShaderCompilingManager
"Slate",
"RHI",
"RenderCore",
"Engine",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DistributedBuildInterface",
}
);
}
}