Files
UnrealEngineUWP/Engine/Plugins/Web/HttpBlueprint/Source/HttpBlueprintGraph/Private/K2Node_HttpRequest.h
henrik karlsson bbc37aa2f5 [Engine/Plugins]
* Another batch iwyu updates to reduce number of includes used in files

#preflight 63c58d742e714f64ade93797
#rb none

[CL 23732856 by henrik karlsson in ue5-main branch]
2023-01-16 17:04:48 -05:00

61 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_HttpRequest.generated.h"
namespace ENodeTitleType { enum Type : int; }
UCLASS(MinimalAPI)
class UK2Node_HttpRequest : public UK2Node
{
GENERATED_BODY()
public:
explicit UK2Node_HttpRequest(const FObjectInitializer& ObjectInitializer);
/** Begin UEdGraphNode Interface */
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* Graph) const override;
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
/** End UEdGraphNode Interface */
/** Begin UK2Node Interface */
virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void ReconstructNode() override;
virtual FName GetCornerIcon() const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual FText GetMenuCategory() const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
/** Begin UK2Node Interface */
protected:
void SetPinToolTip(UEdGraphPin* const& InPin, const FText& ToolTip) const;
void HandleBodyInputPin();
UEnum* GetVerbEnum() const;
void SyncBodyPinType(UEdGraphPin* const Pin) const;
UEdGraphPin* GetVerbPin() const;
UEdGraphPin* GetOutBodyPin() const;
UEdGraphPin* GetBodyPin() const;
UEdGraphPin* GetHeaderPin() const;
UEdGraphPin* GetOutHeaderPin() const;
UEdGraphPin* GetUrlPin() const;
UEdGraphPin* GetSuccessPin() const;
UEdGraphPin* GetErrorPin() const;
UEdGraphPin* GetThenPin() const;
private:
UPROPERTY()
TObjectPtr<UEnum> VerbEnum;
};