Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControlProtocolOSC/Source/RemoteControlProtocolOSC/RemoteControlProtocolOSC.Build.cs
Paul Vincent 3f8c047a5a 1. Implement Protocol Specific Dynamic Columns
#jira UE-160084
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross
#preflight 6316c7e7da63cdf170e3f01c

2. Implement Masking Support for Protocols

#jira UE-160085
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross
#preflight 6316c7e7da63cdf170e3f01c

[CL 21805840 by Paul Vincent in ue5-main branch]
2022-09-06 00:17:03 -04:00

38 lines
662 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlProtocolOSC : ModuleRules
{
public RemoteControlProtocolOSC(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Networking",
"OSC",
"RemoteControl",
"RemoteControlProtocol"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"RemoteControlProtocolWidgets",
"Settings",
}
);
}
}
}