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UnrealEngineUWP
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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
/
Private
History
yoan stamant
1e2e1923ec
[StateTreeDebugger] added trace when transition tasks get evaluated
...
[CL 27601475 by yoan stamant in ue5-main branch]
2023-09-05 13:01:06 -04:00
..
Blueprint
…
Conditions
…
Debugger
Fix wrong printf parameters in checkf & ensuremsgf found in engine code
2023-08-31 08:56:30 -04:00
Tasks
StateTree: Prevent level Actor references in State Tree
2023-06-19 05:49:34 -04:00
StateTree.cpp
[StateTreeDebugger]
2023-06-27 15:55:11 -04:00
StateTreeConditionBase.cpp
…
StateTreeDelegates.cpp
[StateTreeDebugger] added trace status changed delegate that gets broadcasted by the StateTree module when traces are started or stopped. Debugger view can then keep recording button in sync.
2023-08-17 11:23:30 -04:00
StateTreeEvaluatorBase.cpp
…
StateTreeEvents.cpp
…
StateTreeExecutionContext.cpp
[StateTreeDebugger] added trace when transition tasks get evaluated
2023-09-05 13:01:06 -04:00
StateTreeExecutionTypes.cpp
[StateTree] moved some types to the execution types header
2023-06-27 09:07:17 -04:00
StateTreeInstanceData.cpp
[StateTree] moved some types to the execution types header
2023-06-27 09:07:17 -04:00
StateTreeModule.cpp
[StateTreeDebugger] added trace status changed delegate that gets broadcasted by the StateTree module when traces are started or stopped. Debugger view can then keep recording button in sync.
2023-08-17 11:23:30 -04:00
StateTreePropertyBindings.cpp
StateTree: Changed bindings to not derefernce soft objects during copy
2023-08-31 08:03:46 -04:00
StateTreeReference.cpp
…
StateTreeSchema.cpp
…
StateTreeTaskBase.cpp
…
StateTreeTypes.cpp
[StateTree] moved some types to the execution types header
2023-06-27 09:07:17 -04:00