Files
UnrealEngineUWP/Engine/Plugins/Runtime/OpenXR/Source/OpenXRInput
robert srinivasiah 51069bbdff OpenXR: don't use XrTime 0 in GetPoseForTime
if we call GetPoseForTime after the session has ended, we might have a zero'd time from retained XrFrameState.
In that case, we shouldn't be fetching any poses, nor pretending that poses might be valid.

#rb Jeff.Fisher

[CL 27052830 by robert srinivasiah in ue5-main branch]
2023-08-11 19:35:07 -04:00
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