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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
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sebastien lussier c344fbeb86 Approximate Actors - Fix ensure() caused by empty scene representation
* Return an error if no valid input was provided
#rb jimmy.andrews, lonnie.li

[CL 27845860 by sebastien lussier in ue5-main branch]
2023-09-13 15:43:42 -04:00
..
MeshModelingTools
Make the Modeling Tools Rounded Rectangle primitive preserve its Width/Depth by default as the Corner Radius changes. Add an option to enable the old behavior, where the Corner Radius extends beyond the Width/Depth.
2023-08-02 18:43:44 -04:00
MeshModelingToolsEditorOnly
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ModelingComponents
Approximate Actors - Fix ensure() caused by empty scene representation
2023-09-13 15:43:42 -04:00
ModelingComponentsEditorOnly
ModelingTools: Fixed crash in UEFN when reloading a level after using the Modeling Tools with Mesh Element Selection.
2023-09-09 14:50:19 -04:00
ModelingOperators
Support Geometry Selection in the Tangents tool and fix some bugs
2023-09-04 07:29:03 -04:00
ModelingOperatorsEditorOnly
Mesh Modeling - update the voxel-based CSG and Merge tools to have the same output selection and widgets that the other voxel-based tools have - this was done by converting the tools to use the UBaseVoxelTool base class.
2023-05-16 15:55:48 -04:00
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