Files
UnrealEngineUWP/Engine/Plugins/Runtime/MassEntity/Source/MassEntityDebugger/MassEntityDebugger.Build.cs
christopher waters 73c74eaf42 Removing redundant include paths:
- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");

#preflight 63ef03623c1eb56f057db7de

[CL 24285283 by christopher waters in ue5-main branch]
2023-02-17 12:45:29 -05:00

37 lines
693 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassEntityDebugger : ModuleRules
{
public MassEntityDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"StructUtils",
"MassEntity",
"SlateCore",
"Slate",
"WorkspaceMenuStructure",
"Projects",
"UMG"
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"UnrealEd"
}
);
}
}
}
}