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- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");
#preflight 63ef03623c1eb56f057db7de
[CL 24285283 by christopher waters in ue5-main branch]
37 lines
693 B
C#
37 lines
693 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassEntityDebugger : ModuleRules
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{
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public MassEntityDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"StructUtils",
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"MassEntity",
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"SlateCore",
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"Slate",
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"WorkspaceMenuStructure",
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"Projects",
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"UMG"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"InputCore",
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"UnrealEd"
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}
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);
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}
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}
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}
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} |