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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP/Engine/Plugins/Runtime/AR
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sebastien hillaire 06f17cb360 Fixed camera vector and world position nodes when using dynamic resolution scaling on a post process material setup as BL_SSRInput.
Follow up to 27582164

#rb Kevin.Ortegren
[FYI] Guillaume.Abadie

[CL 27729346 by sebastien hillaire in ue5-main branch]
2023-09-08 17:22:18 -04:00
..
AppleAR
Fixed camera vector and world position nodes when using dynamic resolution scaling on a post process material setup as BL_SSRInput.
2023-09-08 17:22:18 -04:00
ARUtilities
…
AzureSpatialAnchors
Fix instances of incorrect usage of UE_LOG.
2023-08-23 11:04:15 -04:00
AzureSpatialAnchorsForARCore
UE-181824 Move HeadMountedDisplay files to XRBase plugin to reduce UE overhead.
2023-04-10 17:12:32 -04:00
AzureSpatialAnchorsForARKit
Fixed some type conversion warnings with new clang/xcode
2023-08-11 19:55:30 -04:00
Google
Fixed camera vector and world position nodes when using dynamic resolution scaling on a post process material setup as BL_SSRInput.
2023-09-08 17:22:18 -04:00
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