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#rb matthew.cotton #jira UE-177278 #preflight 63ed846d346bca00356232ec [CL 24276315 by william belcher in ue5-main branch]
21 lines
1.4 KiB
C++
21 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PixelStreamingCommands.h"
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namespace UE::EditorPixelStreaming
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{
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#define LOCTEXT_NAMESPACE "PixelStreamingToolBar"
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void FPixelStreamingCommands::RegisterCommands()
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{
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UI_COMMAND(ExternalSignalling, "Use Remote Signalling Server", "Check this option if you wish to use a remote Signalling Server", EUserInterfaceActionType::RadioButton, FInputChord());
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UI_COMMAND(StartSignalling, "Launch Signalling Server", "Launch a Signalling Server that will listen for connections on the ports specified above", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(StopSignalling, "Stop Signalling Server", "Stop Signalling Server", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(StreamLevelEditor, "Stream Level Editor", "Stream the Level Editor viewport", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(StreamEditor, "Stream Full Editor", "Stream the Full Editor", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(VP8, "VP8", "VP8", EUserInterfaceActionType::RadioButton, FInputChord());
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UI_COMMAND(VP9, "VP9", "VP9", EUserInterfaceActionType::RadioButton, FInputChord());
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UI_COMMAND(H264, "H264", "H264", EUserInterfaceActionType::RadioButton, FInputChord());
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UI_COMMAND(H265, "H265 (experimental)", "H265", EUserInterfaceActionType::RadioButton, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE
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} // namespace UE::EditorPixelStreaming
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