Files
UnrealEngineUWP/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingBlueprintEditor/PixelStreamingBlueprintEditor.Build.cs
Nick Pace 36f49f77b6 Integration of AVCodecs into PixelStreaming and support for new pixel formats
#rb luke.bermingham
#fyi mattias.jansson
#jira none
#preflight 63d143e3f2318350a21faf6d 63d1413194644f3e8ec98efd

[CL 23848000 by Nick Pace in ue5-main branch]
2023-01-25 10:07:33 -05:00

41 lines
805 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class PixelStreamingBlueprintEditor : ModuleRules
{
public PixelStreamingBlueprintEditor(ReadOnlyTargetRules Target) : base(Target)
{
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PublicIncludePaths.AddRange(
new string[] {
});
PrivateIncludePaths.AddRange(
new string[] {
});
PublicDependencyModuleNames.AddRange(
new string[] {
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"PixelStreaming",
"PixelStreamingBlueprint",
"PixelStreamingEditor",
"UnrealEd"
});
}
}
}