Files
UnrealEngineUWP/Engine/Plugins/Media/PixelCapture/PixelCapture.uplugin
Robb Surridge 610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00

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987 B
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{
"FileVersion": 3,
"Version": 1.0,
"VersionName": "1.0",
"FriendlyName": "Pixel Capture",
"Description": "Framework for capturing pixel buffers in other formats while allowing for disconnected produce/consume rates.",
"Category": "Graphics",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/index.html",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "PixelCapture",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"PlatformAllowList": [ "Win64", "Linux" ],
"TargetDenyList": [ "Server" ]
},
{
"Name": "PixelCaptureShaders",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit",
"PlatformAllowList": [ "Win64", "Linux" ],
"TargetDenyList": [ "Server" ]
}
],
"Plugins": []
}