Files
UnrealEngineUWP/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCameraEditor/VirtualCameraEditor.Build.cs
Dominik Peacock d62b5497cd Make VCamActor work for cooking on all platforms by inheriting from new base actor
#jira UE-184889
#jira UE-184890
#jira UE-185531
#rb none
#preflight https://horde.devtools.epicgames.com/job/645b7add6534a4f50496b4e3
#fyi Jason.Walter

[CL 25401997 by Dominik Peacock in ue5-main branch]
2023-05-10 07:23:34 -04:00

28 lines
518 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualCameraEditor : ModuleRules
{
public VirtualCameraEditor(ReadOnlyTargetRules Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.V2;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"CinematicCamera",
"EditorWidgets",
"Engine",
"PlacementMode",
"Settings",
"UnrealEd",
"VirtualCamera",
"VPUtilitiesEditor",
}
);
}
}