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* FLocalizableMessageProcessor::Localize now uses the same method as NSLOCTEXT to find the localized FText at runtime.
* FLocalizationContext no longer provides a monolithic "culture" override, but rather two optional language and locale overrides.
* This better matches how UE works internally (where language (for localization), and locale (for internationalization) are a split concept), and avoids baking a particular language/locale into the resultant format (which means it will save/load/replicate correctly when used as FText).
#jira
#rb david.punsetmartinez
#rnx
[CL 26023328 by jamie dale in ue5-main branch]