Files
UnrealEngineUWP/Engine/Plugins/Experimental/UIFramework/Source
jamie dale 4f4bafcf0b Updated FLocalizableMessage to handle localization/internationalization correctly
* FLocalizableMessageProcessor::Localize now uses the same method as NSLOCTEXT to find the localized FText at runtime.
* FLocalizationContext no longer provides a monolithic "culture" override, but rather two optional language and locale overrides.
    * This better matches how UE works internally (where language (for localization), and locale (for internationalization) are a split concept), and avoids baking a particular language/locale into the resultant format (which means it will save/load/replicate correctly when used as FText).

#jira
#rb david.punsetmartinez
#rnx

[CL 26023328 by jamie dale in ue5-main branch]
2023-06-15 15:34:00 -04:00
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