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- Enabled UDS in the struct/property pickers - Added support for reinstancing instanced struct & co when UDS layout changes #preflight 64707629c34463d6e8bd9304 [CL 25646984 by mikko mononen in ue5-main branch]
17 lines
529 B
C++
17 lines
529 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Delegates/Delegate.h"
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class UUserDefinedStruct;
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namespace UE::StructUtils::Delegates
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{
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#if WITH_EDITOR
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/** Called after the FInstancedStructs has been reinstantiated. E.g. safe to update UI. */
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DECLARE_MULTICAST_DELEGATE_OneParam(FOnUserDefinedStructReinstanced, const UUserDefinedStruct& /*UserDefinedStruct*/);
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extern STRUCTUTILSENGINE_API FOnUserDefinedStructReinstanced OnUserDefinedStructReinstanced;
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#endif
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} // UE::StructUtils::Delegates
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