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This allows modules that can't depend on Engine to use FInstancedStruct. #rb mikko.mononen #preflight 6407064f8c0039bbf796231b [CL 24541952 by henry falconer in ue5-main branch]
6 lines
147 B
C++
6 lines
147 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StructUtilsEngineModule.h"
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IMPLEMENT_MODULE(FDefaultModuleImpl, StructUtilsEngine);
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