Files
UnrealEngineUWP/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleToolsEditorModeToolkit.cpp
henrik karlsson bbc37aa2f5 [Engine/Plugins]
* Another batch iwyu updates to reduce number of includes used in files

#preflight 63c58d742e714f64ade93797
#rb none

[CL 23732856 by henrik karlsson in ue5-main branch]
2023-01-16 17:04:48 -05:00

38 lines
838 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SampleToolsEditorModeToolkit.h"
#define LOCTEXT_NAMESPACE "FSampleToolsEditorModeToolkit"
FSampleToolsEditorModeToolkit::FSampleToolsEditorModeToolkit()
{
}
void FSampleToolsEditorModeToolkit::Init(const TSharedPtr<IToolkitHost>& InitToolkitHost, TWeakObjectPtr<UEdMode> InOwningMode)
{
FModeToolkit::Init(InitToolkitHost, InOwningMode);
}
void FSampleToolsEditorModeToolkit::GetToolPaletteNames(TArray<FName>& PaletteNames) const
{
PaletteNames.Add(NAME_Default);
}
FName FSampleToolsEditorModeToolkit::GetToolkitFName() const
{
return FName("SampleToolsEditorMode");
}
FText FSampleToolsEditorModeToolkit::GetBaseToolkitName() const
{
return NSLOCTEXT("SampleToolsEditorModeToolkit", "DisplayName", "SampleToolsEditorMode Tool");
}
#undef LOCTEXT_NAMESPACE