Files
UnrealEngineUWP/Engine/Plugins/Experimental/PixelStreamingPlayer/PixelStreamingPlayer.uplugin
Nick Pace 36f49f77b6 Integration of AVCodecs into PixelStreaming and support for new pixel formats
#rb luke.bermingham
#fyi mattias.jansson
#jira none
#preflight 63d143e3f2318350a21faf6d 63d1413194644f3e8ec98efd

[CL 23848000 by Nick Pace in ue5-main branch]
2023-01-25 10:07:33 -05:00

44 lines
1.0 KiB
Plaintext

{
"FileVersion": 3,
"Version": 1.0,
"VersionName": "1.0",
"FriendlyName": "Pixel Streaming Player",
"Description": "Support for receiving a pixel streaming stream and displaying it in game.",
"Category": "Graphics",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/index.html",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "PixelStreamingPlayer",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"PlatformAllowList": [ "Win64" ],
"TargetDenyList": [ "Server" ]
},
{
"Name": "PixelStreamingPlayerEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [ "Win64" ],
"TargetDenyList": [ "Server" ]
}
],
"Plugins": [
{
"Name": "PixelStreaming",
"Enabled": true
},
{
"Name": "TextureMediaPlayer",
"Enabled": true
}
]
}