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synced 2026-03-26 18:15:20 -07:00
#rb timothy.daoust #jira UE-160491,UE-166478 #preflight 63935172c415e8dc78b44f96 [CL 23465987 by danny chapman in ue5-main branch]
31 lines
3.9 KiB
INI
31 lines
3.9 KiB
INI
[CoreRedirects]
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+StructRedirects=(OldName="/Script/PhysicsControl.PhysicsControlNameArray", NewName="/Script/PhysicsControl.PhysicsControlNames")
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+StructRedirects=(OldName="/Script/PhysicsControl.FPhysicsControlMultipliers", NewName="/Script/PhysicsControl.FPhysicsControlMultiplier")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControl",NewName="PhysicsControlComponent.CreateControl")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeNamedControl",NewName="PhysicsControlComponent.CreateNamedControl")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMeshBelow",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMeshBelow")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMeshAndConstraintProfileBelow",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMeshAndConstraintProfileBelow")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMesh",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMesh")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMeshAndConstraintProfile",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMeshAndConstraintProfile")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromLimbBones",NewName="PhysicsControlComponent.CreateControlsFromLimbBones")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromLimbBonesAndConstraintProfile",NewName="PhysicsControlComponent.CreateControlsFromLimbBonesAndConstraintProfile")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeBodyModifier",NewName="PhysicsControlComponent.CreateBodyModifier")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeNamedBodyModifier",NewName="PhysicsControlComponent.CreateNamedBodyModifier")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeBodyModifiersFromSkeletalMeshBelow",NewName="PhysicsControlComponent.CreateBodyModifiersFromSkeletalMeshBelow")
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+FunctionRedirects=(OldName="PhysicsControlComponent.MakeBodyModifiersFromLimbBones",NewName="PhysicsControlComponent.CreateBodyModifiersFromLimbBones")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifierMovementType",NewName="PhysicsControlComponent.SetBodyModifiersMovementType")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifierGravityMultipliers",NewName="PhysicsControlComponent.SetBodyModifiersGravityMultiplier")
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+FunctionRedirects=(OldName="PhysicsControlComponent.DestroyAllControls",NewName="PhysicsControlComponent.DestroyControls")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlTargets",NewName="PhysicsControlComponent.SetControlTargets")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlDatas",NewName="PhysicsControlComponent.SetControlDatas")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlsUseSkeletalAnimation",NewName="PhysicsControlComponent.SetControlsUseSkeletalAnimation")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlsInSetUseSkeletalAnimation",NewName="PhysicsControlComponent.SetControlsInSetUseSkeletalAnimation")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlsEnabled",NewName="PhysicsControlComponent.SetControlsEnabled")
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+FunctionRedirects=(OldName="PhysicsControlComponent.DestroyAllBodyModifiers",NewName="PhysicsControlComponent.DestroyBodyModifiers")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersMovementType",NewName="PhysicsControlComponent.SetBodyModifiersMovementType")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersCollisionType",NewName="PhysicsControlComponent.SetBodyModifiersCollisionType")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersGravityMultiplier",NewName="PhysicsControlComponent.SetBodyModifiersGravityMultiplier")
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+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersUseSkeletalAnimation",NewName="PhysicsControlComponent.SetBodyModifiersUseSkeletalAnimation")
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