Files
UnrealEngineUWP/Engine/Plugins/Experimental/PhysicsControl/Config/BasePhysicsControl.ini
danny chapman e50f649f2a Physics Control Actor and additional functions to manage controls etc in Physics Control Component. Rename from Make to Create
#rb timothy.daoust
#jira UE-160491,UE-166478
#preflight 63935172c415e8dc78b44f96

[CL 23465987 by danny chapman in ue5-main branch]
2022-12-09 13:23:03 -05:00

31 lines
3.9 KiB
INI

[CoreRedirects]
+StructRedirects=(OldName="/Script/PhysicsControl.PhysicsControlNameArray", NewName="/Script/PhysicsControl.PhysicsControlNames")
+StructRedirects=(OldName="/Script/PhysicsControl.FPhysicsControlMultipliers", NewName="/Script/PhysicsControl.FPhysicsControlMultiplier")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControl",NewName="PhysicsControlComponent.CreateControl")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeNamedControl",NewName="PhysicsControlComponent.CreateNamedControl")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMeshBelow",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMeshBelow")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMeshAndConstraintProfileBelow",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMeshAndConstraintProfileBelow")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMesh",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMesh")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromSkeletalMeshAndConstraintProfile",NewName="PhysicsControlComponent.CreateControlsFromSkeletalMeshAndConstraintProfile")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromLimbBones",NewName="PhysicsControlComponent.CreateControlsFromLimbBones")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeControlsFromLimbBonesAndConstraintProfile",NewName="PhysicsControlComponent.CreateControlsFromLimbBonesAndConstraintProfile")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeBodyModifier",NewName="PhysicsControlComponent.CreateBodyModifier")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeNamedBodyModifier",NewName="PhysicsControlComponent.CreateNamedBodyModifier")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeBodyModifiersFromSkeletalMeshBelow",NewName="PhysicsControlComponent.CreateBodyModifiersFromSkeletalMeshBelow")
+FunctionRedirects=(OldName="PhysicsControlComponent.MakeBodyModifiersFromLimbBones",NewName="PhysicsControlComponent.CreateBodyModifiersFromLimbBones")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifierMovementType",NewName="PhysicsControlComponent.SetBodyModifiersMovementType")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifierGravityMultipliers",NewName="PhysicsControlComponent.SetBodyModifiersGravityMultiplier")
+FunctionRedirects=(OldName="PhysicsControlComponent.DestroyAllControls",NewName="PhysicsControlComponent.DestroyControls")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlTargets",NewName="PhysicsControlComponent.SetControlTargets")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlDatas",NewName="PhysicsControlComponent.SetControlDatas")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlsUseSkeletalAnimation",NewName="PhysicsControlComponent.SetControlsUseSkeletalAnimation")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlsInSetUseSkeletalAnimation",NewName="PhysicsControlComponent.SetControlsInSetUseSkeletalAnimation")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllControlsEnabled",NewName="PhysicsControlComponent.SetControlsEnabled")
+FunctionRedirects=(OldName="PhysicsControlComponent.DestroyAllBodyModifiers",NewName="PhysicsControlComponent.DestroyBodyModifiers")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersMovementType",NewName="PhysicsControlComponent.SetBodyModifiersMovementType")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersCollisionType",NewName="PhysicsControlComponent.SetBodyModifiersCollisionType")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersGravityMultiplier",NewName="PhysicsControlComponent.SetBodyModifiersGravityMultiplier")
+FunctionRedirects=(OldName="PhysicsControlComponent.SetAllBodyModifiersUseSkeletalAnimation",NewName="PhysicsControlComponent.SetBodyModifiersUseSkeletalAnimation")