Files
UnrealEngineUWP/Engine/Plugins/Experimental/PCG/Source/PCGCompute/PCGCompute.Build.cs
wyatt marvil 901663fe7b [PCG] Added PCGTextureReadback to expand texture format support for PCGTextureData
* Added PCGCompute module to hold compute shaders and mediate dispatch
* Expanded PCGTextureData to support to all texture formats and settings
* Provided asynchronous initialization for PCGTextureData

#rb julien.lheureux
#jira UE-185794

[CL 26313932 by wyatt marvil in ue5-main branch]
2023-06-29 11:06:02 -04:00

22 lines
390 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PCGCompute : ModuleRules
{
public PCGCompute(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects",
"RHI",
"RenderCore",
});
}
}
}