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* Added PCGCompute module to hold compute shaders and mediate dispatch * Expanded PCGTextureData to support to all texture formats and settings * Provided asynchronous initialization for PCGTextureData #rb julien.lheureux #jira UE-185794 [CL 26313932 by wyatt marvil in ue5-main branch]
22 lines
390 B
C#
22 lines
390 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class PCGCompute : ModuleRules
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{
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public PCGCompute(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects",
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"RHI",
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"RenderCore",
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});
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}
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}
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}
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