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Cleanup usage of most of STL from mutable runtime. Exception is string for now. Cleanup a lot of unused code like reference implementations, node cloning boilerplate, etc. #preflight 63441fcf7045f13c96b43bcf [REVIEW] [at]max.garcia [FYI] [at]alexei.lebedev [FYI] genis.sole [CL 22454093 by jordi rovira in ue5-main branch]
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeImage.h"
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namespace mu
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{
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// Forward definitions
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class NodeImageTable;
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typedef Ptr<NodeImageTable> NodeImageTablePtr;
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typedef Ptr<const NodeImageTable> NodeImageTablePtrConst;
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class Table;
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typedef Ptr<Table> TablePtr;
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typedef Ptr<const Table> TablePtrConst;
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class InputArchive;
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class OutputArchive;
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//! This node provides the meshes stored in the column of a table.
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//! \ingroup transform
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class MUTABLETOOLS_API NodeImageTable : public NodeImage
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{
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public:
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//-----------------------------------------------------------------------------------------
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// Life cycle
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//-----------------------------------------------------------------------------------------
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NodeImageTable();
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void SerialiseWrapper(OutputArchive& arch) const override;
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static void Serialise( const NodeImageTable* pNode, OutputArchive& arch );
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static NodeImageTablePtr StaticUnserialise( InputArchive& arch );
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//-----------------------------------------------------------------------------------------
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// Node Interface
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//-----------------------------------------------------------------------------------------
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const NODE_TYPE* GetType() const override;
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static const NODE_TYPE* GetStaticType();
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virtual int GetInputCount() const override;
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virtual Node* GetInputNode( int i ) const override;
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void SetInputNode( int i, NodePtr pNode ) override;
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//-----------------------------------------------------------------------------------------
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// Own Interface
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//-----------------------------------------------------------------------------------------
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//! Set the name of the implicit table parameter.
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void SetParameterName( const char* strName );
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//!
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TablePtr GetTable() const;
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void SetTable( TablePtr );
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//!
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const char* GetColumn() const;
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void SetColumn( const char* strName );
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//-----------------------------------------------------------------------------------------
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// Interface pattern
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//-----------------------------------------------------------------------------------------
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class Private;
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Private* GetPrivate() const;
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Node::Private* GetBasePrivate() const override;
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protected:
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//! Forbidden. Manage with the Ptr<> template.
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~NodeImageTable();
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private:
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Private* m_pD;
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};
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}
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