Files
UnrealEngineUWP/Engine/Plugins/Experimental/Mutable/Source/MutableTools/Public/MuT/NodeImageConditional.h
jordi rovira cca6a36b3f [mutable] Optimize mesh clip versus switching of clipping mesh.
Cleanup usage of most of STL from mutable runtime. Exception is string for now.
Cleanup a lot of unused code like reference implementations, node cloning boilerplate, etc.
#preflight 63441fcf7045f13c96b43bcf
[REVIEW] [at]max.garcia
[FYI] [at]alexei.lebedev
[FYI] genis.sole

[CL 22454093 by jordi rovira in ue5-main branch]
2022-10-11 05:14:05 -04:00

90 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
namespace mu
{
// Forward definitions
class NodeBool;
typedef Ptr<NodeBool> NodeBoolPtr;
typedef Ptr<const NodeBool> NodeBoolPtrConst;
class NodeImageConditional;
typedef Ptr<NodeImageConditional> NodeImageConditionalPtr;
typedef Ptr<const NodeImageConditional> NodeImageConditionalPtrConst;
//! This node selects an output image from a set of input images based on a parameter.
//! \ingroup model
class MUTABLETOOLS_API NodeImageConditional : public NodeImage
{
public:
//-----------------------------------------------------------------------------------------
// Life cycle
//-----------------------------------------------------------------------------------------
NodeImageConditional();
void SerialiseWrapper(OutputArchive& arch) const override;
static void Serialise( const NodeImageConditional* pNode, OutputArchive& arch );
static NodeImageConditionalPtr StaticUnserialise( InputArchive& arch );
//-----------------------------------------------------------------------------------------
// Node Interface
//-----------------------------------------------------------------------------------------
const NODE_TYPE* GetType() const override;
static const NODE_TYPE* GetStaticType();
virtual int GetInputCount() const override;
virtual Node* GetInputNode( int i ) const override;
void SetInputNode( int i, NodePtr pNode ) override;
//-----------------------------------------------------------------------------------------
// Own Interface
//-----------------------------------------------------------------------------------------
//! Get the node generating the parameter used to select the option.
NodeBool* GetParameter() const;
void SetParameter( NodeBool* );
//! Get the node generating the option image when the parameters is true.
NodeImage* GetOptionTrue() const;
void SetOptionTrue( NodeImage* );
NodeImage* GetOptionFalse() const;
void SetOptionFalse( NodeImage* );
//-----------------------------------------------------------------------------------------
// Interface pattern
//-----------------------------------------------------------------------------------------
class Private;
Private* GetPrivate() const;
Node::Private* GetBasePrivate() const override;
protected:
//! Forbidden. Manage with the Ptr<> template.
~NodeImageConditional();
private:
Private* m_pD;
};
}