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[REVIEW] [at]tim.tillotson [at]jp.flouret [at]michael.nicolella [at]Patrick.Boutot [at]saam.barati won.chun[at] #preflight 645537cd4574b81df4f9f342 [CL 25372968 by david punsetmartinez in ue5-main branch]
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ILocalizableMessageModule.h"
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#include "LocalizableMessageProcessor.h"
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#include "LocalizableMessageTypes.h"
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#include "Modules/ModuleManager.h"
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class FLocalizableMessageModule : public ILocalizableMessageModule
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual FLocalizableMessageProcessor& GetLocalizableMessageProcessor() override { return LocalizableMessageProcessor; }
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private:
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FLocalizableMessageProcessor LocalizableMessageProcessor;
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};
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void FLocalizableMessageModule::StartupModule()
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{
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LocalizableMessageTypes::RegisterTypes();
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}
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void FLocalizableMessageModule::ShutdownModule()
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{
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LocalizableMessageTypes::UnregisterTypes();
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}
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ILocalizableMessageModule& ILocalizableMessageModule::Get()
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{
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ILocalizableMessageModule* VerseModule;
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UE_AUTORTFM_OPEN(
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VerseModule = &FModuleManager::LoadModuleChecked<FLocalizableMessageModule>(TEXT("LocalizableMessage"));
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);
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return *VerseModule;
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}
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IMPLEMENT_MODULE(FLocalizableMessageModule, LocalizableMessage)
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