Files
UnrealEngineUWP/Engine/Plugins/Experimental/LearningAgents/Source/LearningTraining/LearningTraining.Build.cs
Brendan Mulcahy d07e793817 Learning Agents: Create initial experimental version
#rb @Daniel.Holden, @Timothy.Daoust, @John.Vanderburg
#preflight 6425e7a6472a24e5703dd1a2

[CL 24859800 by Brendan Mulcahy in ue5-main branch]
2023-03-30 16:30:49 -04:00

58 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LearningTraining : ModuleRules
{
public LearningTraining(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Learning",
"Projects",
"Json",
"JsonUtilities",
"Sockets",
"Networking",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}