Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionVerticesNodes.h
brice criswell 06b80242cd ChaosFlesh : Skeletal tranform access nodes
- Nodes for the ability to translate and place geometry within a collections skeletal hierarchy.

#rb michael.lentine
#jira UE-171453
#preflight 63dd9aaf4d25c400b7cae522

[CL 24031664 by brice criswell in ue5-main branch]
2023-02-06 11:28:09 -05:00

56 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dataflow/DataflowEngine.h"
#include "GeometryCollection/ManagedArrayCollection.h"
#include "GeometryCollectionVerticesNodes.generated.h"
class USkeletalMesh;
USTRUCT(meta = (DataflowGeometryCollection))
struct FTransformCollectionAttributeDataflowNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FTransformCollectionAttributeDataflowNode, "TransformCollectionAttribute", "GeometryCollection", "")
DATAFLOW_NODE_RENDER_TYPE(FGeometryCollection::StaticType(), "Collection")
public:
typedef FManagedArrayCollection DataType;
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection"))
FManagedArrayCollection Collection;
UPROPERTY(meta = (DataflowInput, DisplayName = "Transform"))
FTransform TransformIn = FTransform::Identity;
UPROPERTY(EditAnywhere, Category = "Dataflow")
FTransform LocalTransform = FTransform::Identity;
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString GroupName = FString("Vertices");
UPROPERTY(EditAnywhere, Category = "Dataflow")
FString AttributeName = FString("Vertex");
FTransformCollectionAttributeDataflowNode(const Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&TransformIn);
RegisterInputConnection(&Collection);
RegisterOutputConnection(&Collection);
}
virtual void Evaluate(Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
};
namespace Dataflow
{
void GeometryCollectionVerticesNodes();
}