Files
UnrealEngineUWP/Engine/Plugins/Experimental/FieldSystemPlugin/Source/FieldSyStemEditor/FieldSystemEditor.Build.cs
christopher waters 73c74eaf42 Removing redundant include paths:
- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");

#preflight 63ef03623c1eb56f057db7de

[CL 24285283 by christopher waters in ue5-main branch]
2023-02-17 12:45:29 -05:00

35 lines
811 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class FieldSystemEditor : ModuleRules
{
public FieldSystemEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"Chaos",
"FieldSystemEngine",
"RawMesh",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}