Files
UnrealEngineUWP/Engine/Plugins/Experimental/Dataflow/Dataflow.uplugin
Brice Criswell 7d211813c9 Dataflow : Restructured editor to use the FBaseCharacterFXEditorToolkit
-	Updated Geometry Collection Editor and Chaos Flesh Editor to reflect the initialization changes.
-	Updated the Asset Actions for Geometry Collection and Chaos Flesh to use the Asset Definition
-	Moved render state into the Dataflow Editor Viewport Client.
-	Added linker dependencies as needed.
-	Stopped short of adding the subsystems for viewport editing operations.
#rb tyson.brochu
#fyi cedric.caillaud, gustav.melich, kriss.gossart, ryan.kautzman

[CL 27788696 by Brice Criswell in ue5-main branch]
2023-09-12 08:54:00 -04:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "0.1",
"FriendlyName" : "Editor DataflowGraph",
"Description" : "Editor Dataflow Graph",
"Category": "Editor",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "https://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : true,
"CanContainContent" : true,
"IsBetaVersion" : true,
"IsExperimentalVersion": true,
"Installed" : false,
"Modules": [
{
"Name": "DataflowEditor",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "DataflowEnginePlugin",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "DataflowNodes",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "BaseCharacterFXEditor",
"Enabled": true,
"TargetAllowList": [ "Editor" ]
},
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "GeometryProcessing",
"Enabled": true
}
]
}