Files
UnrealEngineUWP/Engine/Plugins/Experimental/ChaosVehiclesPlugin
markus boberg e54c7a4663 [NetPhysics] Enable rewind capture in runtime if Project Settings -> Physics -> Physics Prediction is enabled.
Made it possible to enable rewind caching at runtime by tweaking the call flows and making sure that we have a RewindCallback available for components that want to register themselves before rewind caching is enabled.

Cleaned up and corrected a bunch of logs etc.
Removed the resimulation setting from Project Settings since it's activated automatically if using NetworkPhysicsComponent or can be activated manually by calling FPBDRigidsSolver::EnableRewindCapture()
Improved performance of async physics tick offset synchronization.
Made PlayerController only send redundant input history if using NetworkPhysicsComponent, or force enabling it via settings.

#rb tom.waterson

[CL 27370804 by markus boberg in ue5-main branch]
2023-08-25 04:22:29 -04:00
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