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Made it possible to enable rewind caching at runtime by tweaking the call flows and making sure that we have a RewindCallback available for components that want to register themselves before rewind caching is enabled. Cleaned up and corrected a bunch of logs etc. Removed the resimulation setting from Project Settings since it's activated automatically if using NetworkPhysicsComponent or can be activated manually by calling FPBDRigidsSolver::EnableRewindCapture() Improved performance of async physics tick offset synchronization. Made PlayerController only send redundant input history if using NetworkPhysicsComponent, or force enabling it via settings. #rb tom.waterson [CL 27370804 by markus boberg in ue5-main branch]