Files
UnrealEngineUWP/Engine/Plugins/Experimental/ChaosClothAsset
Alex McAdams 796d013711 Fully enable Cloth Component caching with the Chaos Cache Manager.
Main changes:
* implementing the callbacks for reading and writing simulation data in the ClothComponentCacheAdapter
* changing the behavior of the ClothComponent to bTickInEditor when there is cache data available so that the cache will playback correctly (with the correct dependency on any leader SKM) when scrubbing in Sequencer. This was done by adding the bTickOnceInEditor which when set, an in-editor tick will consume the bTickOnceInEditor and bTickInEditor flag, so subsequent ticks will not call the ClothComponent tick.

#rb kriss.gossart

[CL 27723254 by Alex McAdams in ue5-main branch]
2023-09-08 15:19:37 -04:00
..