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60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class PluginBrowser : ModuleRules
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{
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public PluginBrowser(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"UnrealEd"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac
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"InputCore",
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"Engine",
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"Slate",
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"SlateCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"PluginUtils",
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"Projects",
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"EditorFramework",
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"UnrealEd",
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"PropertyEditor",
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"SharedSettingsWidgets",
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"DirectoryWatcher",
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"GameProjectGeneration",
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"MainFrame",
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"UATHelper",
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"AssetTools",
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"Json",
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"ToolWidgets",
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"EditorWidgets",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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}
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);
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// TODO: Move back to using this if we can remove dependencies on GameProjectUtils
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/*DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"GameProjectGeneration",
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}
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);*/
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}
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}
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}
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