Files
UnrealEngineUWP/Engine/Plugins/Editor/PluginBrowser/Source/PluginBrowser/PluginBrowser.Build.cs
bryan sefcik 91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00

60 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PluginBrowser : ModuleRules
{
public PluginBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac
"InputCore",
"Engine",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"PluginUtils",
"Projects",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"SharedSettingsWidgets",
"DirectoryWatcher",
"GameProjectGeneration",
"MainFrame",
"UATHelper",
"AssetTools",
"Json",
"ToolWidgets",
"EditorWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
// TODO: Move back to using this if we can remove dependencies on GameProjectUtils
/*DynamicallyLoadedModuleNames.AddRange(
new string[] {
"GameProjectGeneration",
}
);*/
}
}
}