Files
UnrealEngineUWP/Engine/Plugins/Editor/BlueprintHeaderView/Source/BlueprintHeaderView/BlueprintHeaderView.Build.cs
benjamin fox 8be59f45e8 Align Name validation in the BP Header View with the Blueprint Editor
#jira UE-147422
#preflight 62463f76b6084b9832505740
#rb phillip.kavan

[CL 19614032 by benjamin fox in ue5-main branch]
2022-04-04 15:50:39 -04:00

40 lines
687 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintHeaderView : ModuleRules
{
public BlueprintHeaderView(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"BlueprintGraph",
"ApplicationCore",
"DeveloperSettings",
"WorkspaceMenuStructure",
"ToolMenus",
"AssetTools",
}
);
}
}