Files
UnrealEngineUWP/Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/NearestNeighborModel.uplugin
daniel holden 89a66144e6 MLDeformer: Updated NearestNeighborModel to use new NNERuntimeBasicCpu plugin
#rb zhenglin.geng

[CL 27519060 by daniel holden in ue5-main branch]
2023-08-31 08:37:04 -04:00

55 lines
1.1 KiB
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.2",
"FriendlyName": "ML Deformer Nearest Neighbor Model",
"Description": "Nearest Neighbor Model for the ML Deformer Framework",
"Category": "Animation",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "https://docs.unrealengine.com/5.0/en-US/using-the-machine-learning-deformer-in-unreal-engine/",
"MarketplaceURL": "",
"SupportURL": "https://forums.unrealengine.com/",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": true,
"Installed": false,
"Modules": [
{
"Name": "NearestNeighborModel",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "NearestNeighborModelEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "GeometryCache",
"Enabled": true
},
{
"Name": "ComputeFramework",
"Enabled": true
},
{
"Name": "DeformerGraph",
"Enabled": true
},
{
"Name": "PythonFoundationPackages",
"Enabled": true
},
{
"Name": "MLDeformerFramework",
"Enabled": true
},
{
"Name": "NNERuntimeBasicCpu",
"Enabled": true
}
]
}