Files
UnrealEngineUWP/Engine/Extras/ThirdPartyNotUE/crunchersharp/PDBReader/pch.cpp
robert millar 947cbfaf27 Integrating RawPDB from Molecular Matters into crunchersharp.
Can load all types from a 2.5gb Win64 monolithic game pdb in ~15s, plus an additional 15s to update the winforms UI.

#rb none

[CL 23685300 by robert millar in ue5-main branch]
2023-01-13 15:31:28 -05:00

6 lines
186 B
C++

// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.