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Can load all types from a 2.5gb Win64 monolithic game pdb in ~15s, plus an additional 15s to update the winforms UI. #rb none [CL 23685300 by robert millar in ue5-main branch]
6 lines
186 B
C++
6 lines
186 B
C++
// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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