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* Fixed static configs that used the wrong stride * Also exposed some constants in NameTypes.h to improve robustness and reduce duplication of constants across UE4.natvis, PS4UE4.natvis and LLDB UE4DataFormatters.py. * Reverted back to using DisplayIndex instead of ComparisonIndex for DisplayString * Reverted back to using quotes around the string part, e.g. '"MyName"_123' instead of 'MyName_123' * Speculative LLDB data formatter fix * Fixed FStatMessage natvis special case where Cycles contained and extra FMinimalName * Updated Natvis README.txt #rb pj.kack, steve.robb [CL 6251647 by Johan Torp in Dev-Core branch]
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593 B
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7 lines
593 B
Plaintext
This library exists to support UE's custom native visualizers in Visual Studio within modules loaded by Live Code (displaying FNames, etc..).
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When generating a patch executable, we include this library and force the linker to include a reference to the global InitNatvisHelpers() function.
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This creates references to GNameBlocksDebug and GObjectArrayForDebugVisualizers. Object files in static libraries are only included if a symbol in them is referenced, so if those symbols already exist in the patch, those references will be used. Otherwise the definitions
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in Global.cpp will be used.
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