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#jira UE-111136 #rb trivial [FYI] jack.porter Removed references to UE4 in WindowsApplication source #ROBOMERGE-SOURCE: CL 15878170 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15878185 by mark lintott in ue5-main branch]
101 lines
2.9 KiB
Plaintext
101 lines
2.9 KiB
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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//
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// This file contains resources which are edited by hand, and cannot be loaded/saved by the Visual Studio resource editor.
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#include "../../../Source/Runtime/Launch/Resources/Windows/resource.h"
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#include "../../../Source/Runtime/Core/Public/Misc/CoreMiscDefines.h"
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#include "../../../Source/Runtime/Launch/Resources/Version.h"
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#define APSTUDIO_READONLY_SYMBOLS
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#include <windows.h>
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#undef APSTUDIO_READONLY_SYMBOLS
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// Various strings used for project resources
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#ifdef PROJECT_COMPANY_NAME
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#define BUILD_PROJECT_COMPANY_NAME PREPROCESSOR_TO_STRING(PROJECT_COMPANY_NAME)
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#else
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#define BUILD_PROJECT_COMPANY_NAME EPIC_COMPANY_NAME
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#endif
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#ifdef PROJECT_COPYRIGHT_STRING
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#define BUILD_PROJECT_COPYRIGHT_STRING PREPROCESSOR_TO_STRING(PROJECT_COPYRIGHT_STRING)
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#else
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#define BUILD_PROJECT_COPYRIGHT_STRING EPIC_COPYRIGHT_STRING
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#endif
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#ifdef PROJECT_PRODUCT_NAME
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#define BUILD_PROJECT_PRODUCT_NAME PREPROCESSOR_TO_STRING(PROJECT_PRODUCT_NAME)
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#else
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#define BUILD_PROJECT_PRODUCT_NAME PREPROCESSOR_TO_STRING(UE_APP_NAME)
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#endif
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#ifdef PROJECT_PRODUCT_IDENTIFIER
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#define BUILD_PROJECT_PRODUCT_IDENTIFIER PREPROCESSOR_TO_STRING(PROJECT_PRODUCT_IDENTIFIER)
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#else
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#define BUILD_PROJECT_PRODUCT_IDENTIFIER EPIC_PRODUCT_IDENTIFIER
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", BUILD_PROJECT_COMPANY_NAME
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VALUE "LegalCopyright", BUILD_PROJECT_COPYRIGHT_STRING
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VALUE "ProductName", BUILD_PROJECT_PRODUCT_NAME
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#ifdef BUILD_VERSION
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VALUE "ProductVersion", PREPROCESSOR_TO_STRING(BUILD_VERSION)
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#endif
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VALUE "FileDescription", BUILD_PROJECT_PRODUCT_NAME
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VALUE "InternalName", BUILD_PROJECT_PRODUCT_IDENTIFIER
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#ifdef ORIGINAL_FILE_NAME
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VALUE "OriginalFilename", PREPROCESSOR_TO_STRING(ORIGINAL_FILE_NAME)
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#endif
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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#ifdef BUILD_ICON_FILE_NAME
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IDICON_UEGame ICON BUILD_ICON_FILE_NAME
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#endif
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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