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* Added ActorComponent ReadyForReplication() event function. * This is called between InitComponent and before BeginPlay during the owning actor's BeginPlay * Should be used to register preexisting replicated subobjects. It will make it so subobjects get replicated even if a component called an RPC on itself early inside BeginPlay. #rb Ryan.Gerleve, Ben.Zeigler, Mattias.Hornlund #preflight skipped #ROBOMERGE-OWNER: LouisPhilippe.Seguin #ROBOMERGE-AUTHOR: louisphilippe.seguin #ROBOMERGE-SOURCE: CL 21056583 via CL 21056603 via CL 21056621 via CL 21056642 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21077967 by LouisPhilippe Seguin in ue5-main branch]