Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayTasks/Private
LouisPhilippe Seguin 89cf42dc37 ActorComponent init flow:
* Added ActorComponent ReadyForReplication() event function.
* This is called between InitComponent and before BeginPlay during the owning actor's BeginPlay
* Should be used to register preexisting replicated subobjects. It will make it so subobjects get replicated even if a component called an RPC on itself early inside BeginPlay.

#rb Ryan.Gerleve, Ben.Zeigler, Mattias.Hornlund
#preflight skipped

#ROBOMERGE-OWNER: LouisPhilippe.Seguin
#ROBOMERGE-AUTHOR: louisphilippe.seguin
#ROBOMERGE-SOURCE: CL 21056583 via CL 21056603 via CL 21056621 via CL 21056642
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21077967 by LouisPhilippe Seguin in ue5-main branch]
2022-07-13 15:27:41 -04:00
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