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Three level of walking raycast : - Squared low level heightfield walking 6x6 resolution 36 cells checked - Fast walking only on cells interescting the ray 2 cell length check (min 2, max 4) - Slow walking one cell at the time If the fast or the slow walking don't find intersection they go back to the low resolution height field walking Additional memory for low resolution height field before this CL was 8% now it is 2x2.8 = 5.6% so 2.4% saved #preflight 62fe64cd3f75602b2f06cab4 [CL 21455592 by vincent robert in ue5-main branch]