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* New Console for windows. Instead of using build in console window a win32 window is used with a bunch of convenience features * Activity fields. Useful to visualize what is going on in the process * Log list view that can be navigated while new entries are being added. * Filters that can include/exclude log entries based on keywords * Console command box. Execute your console commands directly in the console window. Note that they won't run until Tick loop has started. * Customizable color support. Make your dedicated server console dark gray and your client console light blue. * Remembers size and position separately for client/server/other. This means that UnrealEngine.exe can be used for all and console can be separately placed Is currently only enabled if "-NewConsole" exists on command line. Once new console is well tested we will probably change so built-in console can be enabled with -DefaultConsole or something. There is one advantage with the default console and that is that it is still interactive even though process is not running. Sometimes that can be useful #rb Devin.Doucette #preflight 62d5dc13d54af4b9a247b08c #ROBOMERGE-AUTHOR: henrik.karlsson #ROBOMERGE-SOURCE: CL 21155164 via CL 21156947 via CL 21159300 via CL 21164070 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182267 by henrik karlsson in ue5-main branch]