Files
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore/Public/Windows
henrik karlsson 3abd0b8188 [Runtime ApplicationCore]
* New Console for windows. Instead of using build in console window a win32 window is used with a bunch of convenience features
  * Activity fields. Useful to visualize what is going on in the process
  * Log list view that can be navigated while new entries are being added.
  * Filters that can include/exclude log entries based on keywords
  * Console command box. Execute your console commands directly in the console window. Note that they won't run until Tick loop has started.
  * Customizable color support. Make your dedicated server console dark gray and your client console light blue.
  * Remembers size and position separately for client/server/other. This means that UnrealEngine.exe can be used for all and console can be separately placed

Is currently only enabled if "-NewConsole" exists on command line. Once new console is well tested we will probably change so built-in console can be enabled with -DefaultConsole or something. There is one advantage with the default console and that is that it is still interactive even though process is not running. Sometimes that can be useful

#rb Devin.Doucette
#preflight 62d5dc13d54af4b9a247b08c

#ROBOMERGE-AUTHOR: henrik.karlsson
#ROBOMERGE-SOURCE: CL 21155164 via CL 21156947 via CL 21159300 via CL 21164070
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182267 by henrik karlsson in ue5-main branch]
2022-07-20 12:08:55 -04:00
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