Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/RigVMStructHeader.h
Helge Mathee 074029cadc RigVM: Automatically mark up rig structs as blueprint type in the HeaderParser
#jira na
#rb sara.schvartzman
#preflight https://horde.devtools.epicgames.com/job/6257ef0bd606fd159eb75496

[CL 19752875 by Helge Mathee in ue5-main branch]
2022-04-14 06:09:20 -04:00

121 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMStructHeader.generated.h"
UENUM()
enum class ERigVMTestEnum : uint8
{
A,
B,
C
};
UENUM()
namespace ERigVMTestNameSpaceEnum
{
enum Type
{
A,
B,
C
};
}
USTRUCT()
struct FRigVMStructBase
{
GENERATED_BODY()
UPROPERTY(meta = (Input))
float Inherited;
UPROPERTY(meta = (Output))
float InheritedOutput;
virtual FName GetNextAggregateName(const FName& InLastAggregateName) const {};
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() const {};
};
USTRUCT(meta = (Deprecated = "5.0.0"))
struct FRigVMMethodStruct : public FRigVMStructBase
{
GENERATED_BODY()
RIGVM_METHOD()
void Clear();
RIGVM_METHOD()
virtual void Execute(bool bAdditionalFlag = false, const FString& InString = TEXT("")) override;
RIGVM_METHOD()
void Compute(float TestFloat);
UPROPERTY(meta = (Input))
float A;
UPROPERTY(meta = (Output))
float B;
UPROPERTY(meta = (Input))
FVector C;
UPROPERTY(meta = (Output))
FVector D;
UPROPERTY(meta = (Input, Output, ArraySize = 8))
TArray<FVector> E;
UPROPERTY(meta = (Input))
TArray<FVector> F;
UPROPERTY(meta = (Output, ArraySize = 8))
TArray<FVector> G;
UPROPERTY(meta = (ArraySize = 8))
TArray<FVector> H;
UPROPERTY()
TArray<FVector> I;
UPROPERTY()
TArray<float> J;
UPROPERTY()
float Cache;
UPROPERTY(meta = (Input))
TEnumAsByte<ERigVMTestEnum> InputEnum;
UPROPERTY()
TEnumAsByte<ERigVMTestEnum> HiddenEnum;
UPROPERTY(meta = (Input))
TEnumAsByte<ERigVMTestNameSpaceEnum::Type> InputNameSpaceEnum;
UPROPERTY()
TEnumAsByte<ERigVMTestNameSpaceEnum::Type> HiddenNameSpaceEnum;
RIGVM_METHOD()
virtual FName GetNextAggregateName(const FName& InLastAggregatePinName) const override;
RIGVM_METHOD()
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() const override;
};
USTRUCT(meta=(DisplayName="Control", Category="Controls", ShowVariableNameInTitle, Deprecated = "4.24.0"))
struct CONTROLRIG_API FRigUnit_Control
{
GENERATED_BODY()
FRigUnit_Control()
: Factor(0)
{
}
/** The transform of this control */
UPROPERTY(EditAnywhere, Category="Control")
float Factor;
};