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6fce9705f53fe288ab6bf0e863f30e07cc7f94de
UnrealEngineUWP/Engine/Source/Editor/UMGEditor
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Max Chen bd8dd4fbb1 UMG: When replacing a binding with new widgets, create a new binding, move the content of the old to the new rather than reuse the existing binding. This fixes issues where old possessable bindings are kept around (with their old binding names and their old possessed object classes).
#jira UE-160154
#preflight 62d9cc44185da2495f65d75c
#rb mike.zyracki

[CL 21406089 by Max Chen in ue5-main branch]
2022-08-16 11:55:33 -04:00
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Classes
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Private
UMG: When replacing a binding with new widgets, create a new binding, move the content of the old to the new rather than reuse the existing binding. This fixes issues where old possessable bindings are kept around (with their old binding names and their old possessed object classes).
2022-08-16 11:55:33 -04:00
Public
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
UMGEditor.Build.cs
Add support for JSON-based editor configs for categories and widgets in UMG editor
2022-04-28 21:18:42 -04:00
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