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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6fce9705f53fe288ab6bf0e863f30e07cc7f94de
UnrealEngineUWP/Engine/Source/Editor/TextureEditor
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jason hoerner 8804a0ca8e Scene capture fix for render targets not displaying in Texture Editor, by starting out with the alpha channel disabled for render targets. Scene capture render targets have a depth mask in the alpha channel, which causes them to appear as fully transparent (checkerboard), and it isn't easily discoverable that toggling off the alpha channel would solve the issue, so it's helpful to start out with it disabled.
#jira UE-151834
#rb jason.nadro
#preflight 62f67fb7bd746abb99c27f2a

[CL 21365663 by jason hoerner in ue5-main branch]
2022-08-12 18:02:20 -04:00
..
Classes
Implement 3D preview mode for cubemaps in the texture editor.
2022-06-24 20:28:36 -04:00
Private
Scene capture fix for render targets not displaying in Texture Editor, by starting out with the alpha channel disabled for render targets. Scene capture render targets have a depth mask in the alpha channel, which causes them to appear as fully transparent (checkerboard), and it isn't easily discoverable that toggling off the alpha channel would solve the issue, so it's helpful to start out with it disabled.
2022-08-12 18:02:20 -04:00
Public
Cleanup cubemap and volume texture preview code.
2022-07-03 14:24:36 -04:00
TextureEditor.Build.cs
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
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