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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6fce9705f53fe288ab6bf0e863f30e07cc7f94de
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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Yujiang Wang f6dc5c0058 Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
#rb laura.hermanns
#preflight 62f1216bd76ea4b503e25128

[CL 21269863 by Yujiang Wang in ue5-main branch]
2022-08-08 12:01:59 -04:00
..
D3DShaderCompiler.cpp
Only clear loop control mask instead of replacing Unroll with Loop mask when cross-compiling HLSL-to-HLSL.
2022-07-22 14:36:08 -04:00
D3DShaderCompiler.inl
Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
2022-08-08 12:01:59 -04:00
D3DShaderCompilerDXC.cpp
Moving ShaderParameterParser into its own source files.
2022-06-21 10:49:56 -04:00
ShaderFormatD3D.cpp
Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
2022-08-08 12:01:59 -04:00
ShaderFormatD3D.h
…
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