Files
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat
Guillaume Abadie 14c7c688e5 Adds a CompileDXC.bat to vulkan's ShaderDebugInfo
This allows to iterate to compile the USF file to SPIRV and translate to GLSL to verify the sanity of the SPIRV assembly.

#rb jeannoe.morissette
#jira UE-161125
#preflight 62fe8a8157316140a8fa226a
#fyi laura.hermanns

[CL 21449988 by Guillaume Abadie in ue5-main branch]
2022-08-18 17:07:23 -04:00
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