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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "DerivedDataSharedStringFwd.h"
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namespace UE::DerivedData { class FBuildWorker; }
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namespace UE::DerivedData { class IBuildWorkerExecutor; }
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struct FGuid;
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namespace UE::DerivedData
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{
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/**
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* A build worker registry maintains a collection of build workers.
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*/
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class IBuildWorkerRegistry
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{
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public:
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virtual ~IBuildWorkerRegistry() = default;
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/**
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* Finds a build worker that can execute the function at the version.
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*
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* @param Function The function to find a worker for.
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* @param FunctionVersion The version required for the function.
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* @param BuildSystemVersion The version required for the build system.
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* @param OutWorkerExecutor The executor to use to execute the worker.
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* @return A build worker and executor if a compatible pair was found, or null for both.
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*/
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virtual FBuildWorker* FindWorker(
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const FUtf8SharedString& Function,
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const FGuid& FunctionVersion,
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const FGuid& BuildSystemVersion,
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IBuildWorkerExecutor*& OutWorkerExecutor) const = 0;
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};
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} // UE::DerivedData
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