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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6fce9705f53fe288ab6bf0e863f30e07cc7f94de
UnrealEngineUWP/Engine/Shaders/Public
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Laura Hermanns bbb62728d4 Strip [[clang::optnone]] attribute from Metal shaders due to performance hit with WPO on M1 Macs.
#rb Will.Damon
#fyi MarcAndre.Lalonde
#jira none
#preflight 62f56422f3107c023cc15341
#rnx

[CL 21344324 by Laura Hermanns in ue5-main branch]
2022-08-11 16:27:00 -04:00
..
Platform
Strip [[clang::optnone]] attribute from Metal shaders due to performance hit with WPO on M1 Macs.
2022-08-11 16:27:00 -04:00
BindlessResources.ush
Working around DXC issues that caused constant buffers to be marked used when we initialized bindless resources for Uniform Buffers.
2022-08-08 15:22:39 -04:00
DualPixelVectorization.ush
…
FP16Math.ush
…
LaneVectorization.ush
Rewrites TSR's shading rejection heuristics to reduce ghosting on translucency, pixel shader animations or when motion vector are wrong
2022-06-10 13:22:40 -04:00
Platform.ush
Replaced fallback implementations of BitFieldExtractU32/BitFieldExtractI32 with more straightforward branchless versions
2022-07-01 19:42:54 -04:00
ShaderVersion.ush
Multi-viewport on PC (D3D11/12, Vulkan).
2022-07-18 17:31:15 -04:00
WaveBroadcastIntrinsics.ush
Fixes wave broadcast intrinsics on vulkan
2022-06-10 14:14:12 -04:00
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