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- Expose I/O arrays to UI (TODO: fix rename. We currently have two places we're caching input/output names and no easy way to snatch I/O metadata from I/O node. Could we add function to reference name from description instead of caching on node?) - Stub in json import exposition to UI - Fix crash with removing inputs/outputs - Various clean-up #rb ethan.geller #jira UEAU-527 [CL 13937505 by Rob Gay in ue5-main branch]
43 lines
2.0 KiB
C++
43 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundDetailCustomization.h"
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#include "CoreMinimal.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "IDetailGroup.h"
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#include "Metasound.h"
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#include "PropertyEditorDelegates.h"
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#include "PropertyHandle.h"
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#include "Templates/Casts.h"
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#include "Templates/SharedPointer.h"
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#define LOCTEXT_NAMESPACE "MetasoundEditor"
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void FMetasoundDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
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{
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// General Category
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IDetailCategoryBuilder& GeneralCategoryBuilder = DetailLayout.EditCategory("General");
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TSharedPtr<IPropertyHandle> AuthorHandle = DetailLayout.GetProperty("RootMetasoundDocument.RootClass.Metadata.AuthorName");
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TSharedPtr<IPropertyHandle> DescHandle = DetailLayout.GetProperty("RootMetasoundDocument.RootClass.Metadata.MetasoundDescription");
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TSharedPtr<IPropertyHandle> NodeTypeHandle = DetailLayout.GetProperty("RootMetasoundDocument.RootClass.Metadata.NodeType");
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GeneralCategoryBuilder.AddProperty(NodeTypeHandle);
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GeneralCategoryBuilder.AddProperty(AuthorHandle);
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GeneralCategoryBuilder.AddProperty(DescHandle);
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IDetailCategoryBuilder& ParametersCategoryBuilder = DetailLayout.EditCategory("Parameters");
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IDetailGroup& InputDetailGroup = ParametersCategoryBuilder.AddGroup("Inputs", LOCTEXT("MetasoundDetailsGroupInputs", "Inputs"), false /* bForAdvanced */, true /* bStartExpanded */);
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TSharedPtr<IPropertyHandle> InputsHandle = DetailLayout.GetProperty("RootMetasoundDocument.RootClass.Inputs");
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InputDetailGroup.AddPropertyRow(InputsHandle.ToSharedRef());
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IDetailGroup& OutputDetailGroup = ParametersCategoryBuilder.AddGroup("Inputs", LOCTEXT("MetasoundDetailsGroupOutputs", "Outputs"), false /* bForAdvanced */, true /* bStartExpanded */);
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TSharedPtr<IPropertyHandle> OutputsHandle = DetailLayout.GetProperty("RootMetasoundDocument.RootClass.Outputs");
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OutputDetailGroup.AddPropertyRow(OutputsHandle.ToSharedRef());
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// Hack to hide parent structs for nested metadata properties
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DetailLayout.HideCategory("Hidden");
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}
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#undef LOCTEXT_NAMESPACE |