Files
UnrealEngineUWP/Engine/Source/Programs/Shared
Ben Marsh 6fac200317 EpicGames.Serialization: Refactoring CbWriter.
* New base class (CbWriterBase) has a virtual method to allocate chunks of memory for output, while still sharing common functionality for tracking scope state.
* Data for fixing up size/offset fields is written to blocks of memory returned by the CbWriterBase allocator rather than just to the final output buffer.
* Added support for embedded externally allocated blocks of data into the output stream, correctly updating size fields of containing fields.

#preflight none
#fyi Joakim.Lindqvist

[CL 24505997 by Ben Marsh in ue5-main branch]
2023-03-03 15:37:45 -05:00
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