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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6f141eedba50d89e73712d2ac672e5907106bb29
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule
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patrick boutot 6f141eedba StateTree: Prevent crash when the property handle doesn't have a valid property after a undo operation.
#jira UE-223636
#rb jacob.wang

[CL 36765666 by patrick boutot in 5.5 branch]
2024-10-01 20:56:43 -04:00
..
Private
StateTree: Prevent crash when the property handle doesn't have a valid property after a undo operation.
2024-10-01 20:56:43 -04:00
Public
StateTree: Compile the StateTree after each load in the editor. That ensures the data is valid when cooking and that if the cpp code changed, the new properties are properly converted. Do not mark the asset as dirty when it compiles. It should only mark the asset dirty when a user does the manipulation. Any automatic conversion should be transparent for the user.
2024-09-17 08:06:50 -04:00
StateTreeEditorModule.Build.cs
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
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