This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
6efa25479207ff5680fe39918a1e5ac9a0c74576
UnrealEngineUWP
/
Engine
/
Build
/
Android
/
Java
History
Chris Babcock
6efa254792
Implemented FPlatformMisc::Controlscreensaver for Android and added ControlScreensaver Blueprint node
...
integrate from UE4-Fortnite #ue4 #android [CL 2303138 by Chris Babcock in Main branch]
2014-09-18 17:09:29 -04:00
..
google-play-services_lib_rev19
Convert to Google Play Games C++ SDK
2014-09-18 16:41:28 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src/com/epicgames
/ue4
Implemented FPlatformMisc::Controlscreensaver for Android and added ControlScreensaver Blueprint node
2014-09-18 17:09:29 -04:00
AndroidManifest.xml
Added force feedback support to Android to drive phone vibration
2014-09-16 17:32:10 -04:00
proguard-project.txt
Removed some warnings from the packaging process. Proguard settings were too inclusive.
2014-07-10 11:20:02 -04:00
project.properties
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00