Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed
Ryan Hummer 1b0163b46c Optimize Horde printing a shelved CL for Preflight by issuing one call to p4 print
Using the wildcard support for p4 print we can print the entire contents of a shelf with one call instead of a call for each file.

Splitting TryPrint*Async into a method that assumes one file in and one result out, and another method that can return multiple results.

#rnx
#jira none
#rb ben.marsh
#preflight n/a

[CL 21706680 by Ryan Hummer in ue5-main branch]
2022-08-30 14:48:22 -04:00
..
2022-06-09 15:38:08 -04:00
2022-06-09 15:38:08 -04:00
2022-06-09 15:38:08 -04:00
2022-06-09 15:38:08 -04:00